AI Insights · Timothy · October 2021
Top 5 Cat Games in Poland Q3 2021: Performance Insights
Discover how the top 5 cat games performed in Poland during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 cat games in Poland showed varied performance across key metrics such as downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on Sensor Tower data.
My Talking Angela 2, by Outfit7 Limited, had a strong start with weekly downloads peaking at approximately 97K in late July. However, downloads saw a gradual decline, ending the quarter at around 14K. Revenue followed a similar trend, starting at $171 and rising to $780 in late July before tapering off to $315 by the end of September. Active users peaked at around 217K in early August but dropped to about 69K by the end of the quarter.
My Talking Tom Friends also from Outfit7 Limited, maintained relatively stable weekly downloads, with a peak of nearly 20K in late July and a low of about 9.6K in mid-September. Revenue showed minor fluctuations, with the highest recorded at $270 in early July and the lowest at $85 in late August. Active users remained consistent, hovering around 224K to 257K throughout the quarter.
My Talking Tom 2, another title from Outfit7 Limited, displayed a steady download rate, peaking at approximately 17K in late July and fluctuating around 10K towards the end of the quarter. Revenue varied slightly, starting at $354 and peaking at $475 in late September. Active users saw a decline from around 237K in late July to about 143K by the end of the quarter.
Talking Tom Gold Run, also by Outfit7 Limited, experienced a peak in downloads at roughly 13K in late August, with a slight decline to about 10K by late September. Revenue ranged from $220 to $332 over the quarter. Active users started at approximately 319K in late June, dropping to around 229K by the end of September.
Adorable Home, by HyperBeard Inc., saw a significant drop in downloads from about 44K in late June to around 6.4K by the end of September. Revenue started strong at $921, declining to $163 by the end of the quarter. Active users remained relatively stable, peaking at approximately 45K in late June and ending the quarter at around 22K.
For more detailed insights and data on app performance, visit Sensor Tower.